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How to disable shared mono runtime for debug android studio
How to disable shared mono runtime for debug android studio











I also binded several actions to key press.

how to disable shared mono runtime for debug android studio

Here’s roughly how I did it (ms_tc is my emulated touch collection, ms my MouseState): if (ms.LeftButton = ButtonState.Pressed & previous_ms.LeftButton = ButtonState.Released) Making my android game playable on windows required a few tricks, like emulating a touch collection with a mouse position and state. I follow the second method proposed by the article and it worked. I had to try several tutorials to set up the shared project. I’m basically only testing the game on windows now, and only when I have to publish/do a specific test on android do I fight with visual studio/monogame and this cursed bug.

how to disable shared mono runtime for debug android studio

I took the time to set up a monogame shared project, that allowed me to run the same code and use the same assets wheter I’m compiling on android or windows. But I did find something that can help continue to work and test without waiting too much. So for anyone running into this issue, I’m afraid to report that I still haven’t find a proper fix I would still get a Content file was not found for no reason, that would or wouldn’t stay after a full clean + rebuild. I’ve yet to find a reliable workaround, as even the prebuild events above don’t always work, as well as deleting the obj and bin folders. It’s been more than two months now and the issue keep showing up randomly.













How to disable shared mono runtime for debug android studio